From K–12 schools to corporate learning settings, digital learning content is exploding. Leaders are struggling to keep up with what is being used and whether it is effective in both settings.
According to the Corporate Executive Board (CEB), 45% of investments in corporate learning are ineffective.
The challenge is that most companies don’t know which investments are working and which fall into the 45%. Just 12% of CFOs have any confidence in their learning and development investments.
At the same time, there has been an explosion in venture-funded online corporate learning material in a variety of formats—from MOOCs and digital videos to mobile and social learning platforms. This has produced a glut of content. As a case in point, according to TechCrunch, Axonify just raised $27 million to “gamify employee training” through “three minutes of optional training per day, packaged up to resemble a game.”
This glut of content has upsides and downsides.